![]() Where things start to deviate from traditional card games, however, is Inscryption’s sublime environmental storytelling. While the premise of the scales and sacrificing some cards to play others was certainly spooky to me, it felt like a clever way to take some traditional card mechanics and turn them on their head. The person who gets weighed down by the most teeth the quickest, loses the game. These teeth are then transferred to a set of old-fashioned scales sitting next to the cards, with one side of the scales representing you, and one side representing your opponent. Any unblocked damage, is dealt directly to the player, and is represented by teeth being knocked out of your - or your opponents - mouth. Every turn, creatures on both opposite sides of the battlefield will attack each other. These creatures are the ones that come with a cost to be played, either in blood or bone. At the start of a turn, you can draw a card from one of two piles: the squirrel pile, which consists entirely of powerless squirrel cards with the sole purpose of being sacrificed or killed for bones, and the pile containing all other creatures with an attack and defence stat. Blood can be obtained by sacrificing creature cards already on your side of the battlefield, whereas you receive bones when one of your creatures dies by your opponent’s hand. However, where plenty of other deckbuilding games use a form of mana to have you play cards from your deck, Inscryption will either have you pay for cards in either blood or bones. On the battlefield, your cards come with a cost that you’ll have to fulfill to play them. Some encounters will have you add or upgrade cards, others involve buying goods from a shopkeeper, and others will see you engaging in a turn-based card battle. Every playthrough sees you playing through a procedurally generated map featuring random encounters. Your deck mostly consists of animals, some with attack and defence stats, and others with no power at all. At the start of a playthrough, you’ll be given a modest starter deck with a handful of cards. ![]() On the surface, Inscryption looks like other card games in the genre. The premise of Inscryption is simple: survive as many card battles as you can and escape the evil demon’s shack alive. ![]() Playing as a character only known as ‘the challenger’, you’ll find yourself facing off against a mysterious demon-like character in card-based battles. Inscryption is Daniel Mullins’ third indie title after critically acclaimed Pony Island and The Hex, which are both set in strange and otherworldly environments. The game was originally announced at E3 in June 2021. Inscryption is an upcoming rogue-like deckbuilding strategy game developed by Daniel Mullins Games and published by Devolver.
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